I spent the week modelling the furniture for the inside of my tent, using the reference gathered last week.
After discussing it with my group, I can see there's some optimising to be done, especially on the cylindrical objects of my level that really rack up that tri-count! I will get to that before I properly unwrap.
Now that all the larger props are done, I made a small asset list of the smaller/less time consuming props that need doing.

