Weekday Meeting Minutes

29/03/2017 (Wednesday 29th of March)
Absent: Ashley
Group met to really decide on the design for the big Top tent. It was decided that Morgan would create the structure so everyone else could get started on the props and things inside and have a scale to work to. Any small tweaks to the whitebox have been made and most of the final assets are in (Most without textures), lighting is being adjusted to really nail down the atmosphere and time setting.  

Week Progression
  • Most main assets are textured or in the process of it
  • The tent layout has been decided
  • Morgan is starting Big Top tent modelling
  • Stalls are being made with interactive elements
  • Particle effects are being worked on by Ben
  • Extra foliage and environmental aspects are being placed and tweaked
  • Any extra assets are being worked on
  • Main assets almost complete
  • Make sure to work to style guide
Work to Produce for Next Meeting:
  • Finish Big Top Tent Modelling
  • Finalise Textures
  • Assess Lighting
  • Work on Gameplay and Mechanics
  • Particle Effects

16/03/2017 (Thursday 16th of March)
Absent: Noemi
Group met to check in and fix whiteboxing issues. There was some basic landscape sculpting and the path that the player will take through the level was decided and laid out appropriately, since some of the distances between the tents were too far and the layout wasn’t very interesting. Screenshots were taken for paintovers and uploaded to the drive for everyone to use.

Week Progression
  • Morgan, Jodi and Ben did a simple whitebox on wednesday
  • Jodi did landscape sculpting in Unreal Engine 4 on thursday and morgan helped her with whitebox layout
  • Kara has started making the trees
  • Morgan has started the train
  • Ben made a Zoltar booth and started concepting his tent
  • Ashley has been concepting her character
  • Jodi did some concepting for her character and tent
Work to Produce for Next Meeting:
  • Weekly blog post
  • More asset concepts
  • Produce inside of themed tent asset lists
  • Lighting tweaking
  • Make any final story decisions
  • Decide on activities for each tent

09/03/2017 (Thursday 9th of March)
Absent: Noemi
Group met to discuss any research and further refine the two main ideas. The ideas were fleshed out more and thoughts regarding methods of creating paths, terrain painting, lighting and materials were discussed in particular.
Notes from Group Discussion:
  • Child in a bright circus.
  • One big tent that acts as a ‘final’ level
  • Several small tents to act as small exploratory tents relating to the people mentioned in the British Library.
  • One tent has an automated fortune teller (Xoltar). With star charms dangling off that rotate/glow.
    One tent has a ventriloquist puppet/ and perhaps a small sock puppet?
  • One tent can be a glasshouse with a variety of animals /Petting zoo kind of deal.
  • One tent is relating to the conjuror, so levitating objects on trigger collision.
  • The centre area amidst the tents is a wishing fountain.
  • Bright, stylised color scheme set in woodlands. Music can be MMO-style flutes/violins, joyous theme.
  • Time of day: Evening, but with a colourful skybox, purple hues, and bright gold stars.
  • Floor can be vertex painted like in WoW to blend ground and make it more interesting. Path can be strewn with carpets to make it seem ‘thrown together/temporary’ and colourful.
  • Possibly a hot air balloon tied to a rope dangling from a sign/ seen in the sky.
  • Transition loadouts between tents for optimisation: curtains up transition or something like that.
  • Unique music in each tent.
Work to Produce for Next Meeting:
  • Individual blog posts
  • Any concept art or sketches to demonstrate ideas
  • Jodi make a powerpoint for Monday presentation to tutors

08/03/2017 (Wednesday 8th of March)
Absent: None
Group met to discuss ideas that had been individually researched over the past two days (Since receiving the brief on monday). Each member of the group pitched an idea and explained the research that they had conducted, with a few mood boards being shared. All then proceeded to narrow down the ideas to two main ones, which will be presented to the tutors on Monday. A list of what each member must research for our next meeting will be put on the Google Drive as a reference point to measure individual progress. Mood boards were also presented for the initial Circus idea.
Initial Ideas:
  • Murder Mystery Circus
  • Toy POV Victorian Bedroom
  • Mansion House Party/Pleasure Mansion
  • Victorian Train Carriages
Chosen Ideas:
  • Circus
  • Mansion
Work to Produce for Next Meeting:
  • Research on each of the rooms listed for the Mansion, of which there were 18 to be narrowed down at a later date. List of rooms is on the Google Drive.
  • Any additional research for the Circus
  • Individual blog posts on the OTM group blog
  • Jodi make Mansion room list and post it on the GD