Thursday, 11 May 2017

Ashley Wilkinson's Final Concluding Blog Post

And now, wrapping up this entire...well, experience, is a last cheesy blog post.

First things first, here's a brief rundown on what I actually did:

-Research 


-Concept assets


-Model assets


-Texture assets



-Import, place and light assets in engine



-Concept a character


-Sculpt a character (sadly, due to inexperience with 3rd person engine animation and how it would interact with our minigames, I did not end up completing her nor optimising her for engine)



-And also, for some reason, composed and created music for the level (again something we did not use, as majority vote on the group found it too repetitive, but I will nonetheless place a link to it here.)

Screenshots in-engine:






Unlit assets on the inside (the lighting is quite moody) so you can see their shape/texture better:



FINAL THOUGHTS AND CONCLUSION

On the whole, this project was very beneficial to me, perhaps not in the most creative sense, but it made me learn things about myself and others and how I react to working in group dynamics and pressured situations. I am satisfied with the final outcomes I produced, however I am aware it is not my best work: I did not manage my time as well as I could have, as I did not factor in certain things that happen in life (trip to Berlin, possibilities of getting ill, personal issues, et cetera.) in my work pace. 

I am however fortunate enough to have had a very supporting, well-balanced group, bar a few contribution problems. I enjoyed working with them as a whole. and we produced a beautiful level in the end.