It's done. It's finished. I can enjoy the summer.
This project has had more ups and downs than I think I've ever had to handle in my life. The passion of my group was amazing, the ideas we shared were exciting and [Most of the time] spirits were high!
- Ben was an absolute lifesaver as our Technical Director, and a total asset to the team. His attitude to everything was not only outgoing, but determined and he was willing to adapt as our ideas as a group changed and warped. His excitement and passion for engine work was clear, and was something he spent time perfecting while the rest of us were sleeping.
- Morgan was a voice of reason that stepped in whenever tensions got... Particularly high. He also really went all out with the lighting and picked up a lot of the slack whenever others fell behind. His assets were thoughtfully and carefully created, with no holds barred when it came to quality, and he embraced engine work with a smile (Most of the time).
- Kara has an eye for beauty and a love of all things hand-painted... Needless to say she cranked out most of the things that fitted that description! Her Skybox was stunning, and her environment work made everything that the other team members made come together. She has put a lot of time into her texture work, and while sometimes we didn't see eye to eye, she always delivered what we asked of her. She also improved amazingly in engine, conquering her fear of the unknown.
- Ashley is never afraid to share her opinion, but balances it out well (Most of the time) with thought-out and invaluable critique and endless support. While at the very end she ran out of time for some of her things, resulting in her tent not having collision and her character going unfinished, the assets that she did finish were beautifully made and textured with care and consideration, and when she supports someone, she does so without reservations.
- Noemi made a beautiful fountain. While it's unfortunate that she didn't get to make more (due to personal issues), she still really pushed to get it finished for the thursday morning as we were hectically throwing the last few changes together. She herself has a wonderful character, which could go even further with an improvement in communication.
That leaves me! I have a long way to go... I did however try my best to manage my team and keep stress levels low (Which is much harder than I ever expected). I found it difficult to tolerate poor communication and negative responses to valid critique, and in this respect I need to work on being more laid-back and take things less personally, as I have quite a strong sense of "Justice", and would get quite frustrated when people didn't deliver important assets on time or were unwilling to tweak their assets to better fit the level. This has all worked out in the end though, as we have a beautiful level, and none of us hate eachother!
In terms of skill I really don't think I stepped up to the mark on this project. I rushed my assets far too much, and found that I really didn't have all that much enthusiasm or passion for what I was making, resulting in sub-par work. If nothing else, this has really helped me to realise that I have no real love of making props or environment pieces, and I wish more than anything I had spent more time on my character, which I enjoyed making but for some reason left until the very end, when I felt like my environmental contribution had been finished, but which left me with only a couple of weeks to sculpt, retop and texture two characters... Needless to say, this did not work in my favour.
List of Assets that I Completed:
Ventriloquist tent
- Dolls
- Wardrobe
- Bed
- Bucket
- Desk
- Workbench
- Puppet show
- Mural
- Tent Exterior
- Bag of Grain
- Chest
- Oil Lamps
- Crates of Art Supplies
- Toolbox
- Paint Bottles
- Ink Bottles
- Rubber Stamps/Seals
- Armchair
- Wooden Chair
- Bird Cage
- Desk Drawers
- Top Hat
- Hat Rack
- Mirror
- Wash Basin
- Wash Cloth
- Carpet
- Rugs
- Xoltar Character
- Ringmaster Character
- Small Tent Exterior
- Tin Can Alley Game
- Ball in a Milk Churn Game
- UI/HUD (Quest Log, Menu, Buttons)
Other Work:
- Organising Task Sheets
- Updating Asset List
- Writing a Weekly Group Post
- Whiteboxing
- Landscaping
- Writing Weekly Minutes